About This Game Manage your guild to victory and save your world from the Necro Lord!As of version 1.4 you don't have to wait around for the end game. Bring it on whenever you're ready.Guild Commander is a resource management game. No dark depressing story here.Three difficulty settings.Short and sweet. You'll finish the game in a few hours.Nerdy GTGD humour.Video tutorial to help you understand how to play.Ten Steam achievements.Standard stuff like saving & loading, changing key bindings, UI auto scaling, etc. are all implemented.Polished and bug tested.GameplayThis is a small simple game. You build rooms, charge up your guild members and then deploy them to the provinces in an effort to improve security and lift calamities. Establish trade guilds to earn gold, make equipment to strengthen your guild members, and ultimately you have to be ready for the onslaught of the Necro Lord.AboutThis is a game I’ve wanted to play, but since no one else made it, I had to. I’m the dev, GTGD, and I’m better known for my tutorial series GTGD S1 and GTGD S2, which are here on Steam. I take great care in my work and I’ve made sure that Guild Commander is a decent game.Thank you for taking the time to look at Guild Commander 1075eedd30 Title: Guild CommanderGenre: Indie, Simulation, StrategyDeveloper:GTGDPublisher:GTGDRelease Date: 23 Jan, 2015 Guild Commander Download Compressed File guild wars 2 sky commander. guild wars 2 commander gear. guild wars 2 deer commander. guild commander download. guild kit commander. guild wars 2 commander insignia. guild commander mtg. pact commander guild wars 2. guild wars 2 commander's compendium. izzet guild kit commander. guild wars 2 wvw commander guide. guild commander gameplay. guild wars 2 commander guide. guild wars 2 guardian commander build. mtg guild kit commander. guild wars 2 commander armor. guild commander. guild wars 2 commander icon. guild commander review. guild wars 2 commander tag. guild wars 2 commander spoon. guild wars 2 commander badge pin. commander guild gw2. guild wars 2 commander price. armchair commander guild wars 2. ravnica guild commander decks. commander holly guild grumps. commander guild kits. commander guild wars 2. guildgate commander deck. guild commander skidrow. guild wars 2 armchair commander. guild wars 2 commander pin. guild wars 2 cat commander tag. guild of ravnica commander. guild wars commander tag. guild commander steam. guild wars 2 commander trinkets. guild wars 2 pact commander. dimir guild kit commander. guild wars 2 commander lonai. guild wars 2 commander stats. guild wars 2 pact commander mastery. guild wars 2 commander of the pact The game is fun and meets my expectations. It can use more content though (Expecting free content.) Unless a large DLC then I say charge 1\/3 the price for it. This game though being fun can use some needed additions to gameplay. The game can often be waiting doing nothing or throwing guild members at armies hoping to topple them. This works and with the addition of creating trade guilds, training, making items, and supporting local guilds it adds more layers and play. But sadly this all feeds back to improving the same aspect. In the future I would say the developer should look into board\/card games like dominion for ideas to add more flair and possibly more mechanics to keep the player engaged without pushing them to hard. I would say the game reminds me of a board game, and even know it needs more content the price currently as of posting $5 is worth what you get currently and there will I hope be more to come.. A fantastic concept not fully realised.Pros: + beautiful graphics+ Interesting micromanagment+ tool tips almost everywhereCons: - Tedious late game- terrible UI- no roster management- no auto pause function- no character progression- limited roster- limited contentI feel this game could be really, really good. Unfortunatley, it's just not. In the few hours that I gave it I fought the UI more than the mechanics, I exhausted the incoming roster of adventurers and by the time I got bored I had more money than I knew what to do with. Stats don't seem to mean anything and neither does equipment. I'm not totally panning the game though, the graphics are great and the management systems are sound. I just feel it needs more effort in a lot of areas.. After beating the game, I feel I can chip in my two cents about it.Story, setting and general content has been covered by the product description and other reviewers, so I'll refrain from going through all that again and instead focus on the good and the bad.PROs+ Quite a unique setting - only other game that comes anywhere near it seems to be Kairosoft's Dungeon Village+ Decent graphics for such a small game - no great animations, but the texture quality is really okay+ Light-hearted humor - I love me some smiles and chuckles while playing+ Actually really nice music - normally, I'll turn of music within minutes. Here I didn't. Says something, at least for me.CONs- Lack of variety - it feels kind of repetitive to organize your heroes and thus makes the game very shallow- Becomes a drag after the early game - after you research everything and equip your heroes, you spend most of your time waiting for the next thing to happen. Which often felt to be too long.- The end - while I didn't expect much of a story (and didn't get one), the end was very... unsatisfying, especially after the long and forced wait until it actually triggered.Conclusion:It actually feels difficult to give a simple "yes or no" answer to the question whether I recommend this game. It has its weaknesses. Annoying and very time-consuming weeknesses. It lacks depth in terms of content and possibilities. If you're into complex simulations, steer clear of this, you'd be disappointed.However, if you're looking for a quite entertaining simple little pastime in a unique setting, you'll probably get your money's worth. I feel like I did. That's why it gets a thumbs-up from me.. I knew this game was gonna be garbage, but I bought it anyway to support GTGD. Try checking out his tutorials, if you have any interest in learning C# in Unity3d. You would have to be looking at this game from a coder's point of view, to appreciate whats really going on.. This game is a number runner. You watch numbers and bars tick up and down. The graphics are glorified combo boxes to be selected once per game and then forgotten. You fast forward to the the important parts, pause, and then fast forward again. Right now, bars and numbers without a lot of levers and buttons.I'm into these games, love them. However, it's not for everyone. Also, it's early access with a lot of easily programmable room to grow.What would make it better? Interactive rooms. Ones that you could do upgrades to or assign idle members to. Something with the room other than making it a combo box to be selected. You can't even change \/ upgrade the room, so fire and forget. Items: Items are very hit or miss. There is no negative reason to use an item other than it doesn't give you the right stats. You normally end up spamming a single item for everyone with few exceptions. On that subject, low-tier items are a complete waste of cash. Finally, every unit can use every item.Characters: Characters don't seem to have an individuality. Like I said, numbers and bars. They don't die. They can't die. You don't have any personal connection with them. Engineer Eddie #1 is almost identical to Engineer Eddie #2. Don't wanna hire a dude now? He'll come back later. No levels, no stat change, no death, no change. I would like to see the flat characters become round.Ultimately, this game is in need of more levers and buttons, which are easy to add. Either that or change the name to Stat Commander.
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